How's it working out? After looking at the latest playtest package, while there's some stuff I like, it's still not turning my crank. It does look like a shift back toward player skill, interacting with the environment instead of a character sheet, etc. Too many fiddly bits, for my taste, though. Over-designed. I expect the final result to be a bit much, to say the least.
How does it run at the table?
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